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Project Of The Month For October '09: POEM
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JerWA
Prince
Prince


Joined: 01 Jan 2007
Posts: 1497
Location: WA, USA

PostPosted: Fri Oct 02, 2009 2:54 am    Post subject: Reply with quote

How do you know it isn't requesting tasks?

Mine still is:
10/2/2009 12:48:24 AM Milkyway@home Sending scheduler request: To fetch work.
10/2/2009 12:48:24 AM Milkyway@home Reporting 24 completed tasks, requesting new tasks
10/2/2009 12:48:29 AM Milkyway@home Scheduler request completed: got 0 new tasks
10/2/2009 12:48:29 AM Milkyway@home Message from server: Project is temporarily shut down for maintenance

But some projects, especially ones that have CPU and GPU apps, give me a conflicting message like:
Requesting new work.
Not requesting work.

One of them means GPU, the other CPU, but they aren't labeled hehe. <shrug> Like I said, 6.10.3 has been flawless for me. I've read bad things about every version up to the current, but this specific one has been rock solid for me.
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Yankton
Prince
Prince


Joined: 27 Sep 2008
Posts: 1702
Location: California

PostPosted: Fri Oct 02, 2009 6:43 am    Post subject: Reply with quote

I've had several poem WUs error out, haven't seen that in the past. I hope it doesn't continue.
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JerWA
Prince
Prince


Joined: 01 Jan 2007
Posts: 1497
Location: WA, USA

PostPosted: Fri Oct 02, 2009 12:06 pm    Post subject: Reply with quote

No errored WUs for me yet. Slow start though, since SIMAP actually had a decent amount of work. Most of my machines are still running down a few GenLife units heh.
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Nuadormrac
Prince
Prince


Joined: 13 Sep 2009
Posts: 506

PostPosted: Fri Oct 02, 2009 1:37 pm    Post subject: Reply with quote

Simple, my client said to the effect

Quote:
Returning 3 (or 4, or 2, etc depending when it exhibited this behavior) work units, requesting 0 tasks


whenever POEM was enabled, disable it, and it requested WUs again. POEM was just attached when Milkyway went down, so had no debt owed it, and Milkyway/POEM have equal resource share. With it disabled, it's always requesting new WUs (how many ever other projects are enabled, and then all other tasks were suspended with only 1 POEM result at start, which upped to 3, as the thing got used to them not taking long).

It's obvious... Though something that might be effecting people different is I'm taking it you crunch Milkyway on your GPU? I don't have a double precision gfx card, so have to process it on the CPU. As POEM runs on the CPU, for myself, and perhaps John they're competing for the same computing device (the CPU); which for someone using a GPU client (different processing device) wouldn't enter into the picture the same as if one was set to CPU process only.
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JerWA
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Joined: 01 Jan 2007
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Location: WA, USA

PostPosted: Fri Oct 02, 2009 3:16 pm    Post subject: Reply with quote

Yep yep. Any time I hear MW I think GPU.

As for CPU tasks, the scheduler is still broken. Maybe less broken in 6.10 but the debt idea itself doesn't work right, so how unbroken can it get really?
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LanDroid
Prince
Prince


Joined: 11 Jun 2002
Posts: 4476
Location: Cincinnati, OH U.S.

PostPosted: Sat Oct 03, 2009 5:43 pm    Post subject: Reply with quote

We're ramping up fairly quickly, crunched nearly 60K yesterday.

Milestones last 2 days:

Sir Brian - err sorry - wrong film! passes 800,000
Grizzly passes 40,000
Grizzly passed 30,000
JerWA passes 8,000
JerWA passed 6,000
stooper101 passed 4,000
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Nuadormrac
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Joined: 13 Sep 2009
Posts: 506

PostPosted: Sat Oct 03, 2009 7:08 pm    Post subject: Reply with quote

Well generally speaking, the GPU Milkyway would be beter for credits, but with the optimized client it's pulling around 53 credits in just under 1.5 hours (it takes just over 2 hours on the stock), which averages about 35 credits/hour (stock would be 26/hour about for me here). POEM and others are around 12-14 credits/hour when I calculate it out, which is incidentally below several other projects such as cosmology@home which was closer to Milkyway's, but also with a 12-14 hour task. So even on the CPU only rendering, Milky helps balance out POEM's low return #ni-1

Though yes, GPU rendering would be better in it, if one wasn't stuck on a gfx card that can't do the GPU rendering for it. Probably without Milkyway, to average it out, I wouldn't want to run any one which give < 20/hour Laughing
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LanDroid
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Joined: 11 Jun 2002
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PostPosted: Mon Oct 05, 2009 7:49 pm    Post subject: Reply with quote

We just passed BOINC.Italy.

Oh and it looks like we'll be # 1 in crunching today. That will earn a little attention...

Milestones last 2 days:

ohiomike passed 550,000
KWSN - Sir Tux of Flanders passed 350,000
KWSN Grizzly passes 80,000
KWSN-Sir Papa Smurph passes 80,000
KWSN Grizzly passed 60,000
KWSN - JerWA passed 10,000
stooper101 passed 5,000
g.peschek passes 4,000
KWSN - Sir Grawlfang passed 1,000
wali passes 500
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LanDroid
Prince
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Joined: 11 Jun 2002
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Location: Cincinnati, OH U.S.

PostPosted: Tue Oct 06, 2009 11:29 am    Post subject: Reply with quote

Technical results published today at link below. Can't say I understand it, but the graphics are pretty...

http://boinc.fzk.de/poem/index.php?section=resultpage
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JerWA
Prince
Prince


Joined: 01 Jan 2007
Posts: 1497
Location: WA, USA

PostPosted: Tue Oct 06, 2009 12:17 pm    Post subject: Reply with quote

SIMAP had a surprisingly large amount of work which led to a very slow bleed-down of GenLife work and subsequently a very slow POEM start for me relative to the previous POTMs.



You can see it's starting to pick up finally, and SIMAP is out of new work (still some trickling stuff and validation stuff later) so it should start picking up even more soon.
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mohrorless
Mail Order Goat Bride
Prince


Joined: 09 Oct 2006
Posts: 11206
Location: NYC

PostPosted: Thu Oct 08, 2009 5:39 pm    Post subject: Reply with quote

Congrats to us! Our 3 best days in POEM have been the last 3 days.
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Killerrabbit
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Joined: 23 May 2002
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PostPosted: Thu Oct 08, 2009 7:34 pm    Post subject: Reply with quote

We are compsoing many a sonnet, hiku, ode and love poem.

Ni
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LanDroid
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Joined: 11 Jun 2002
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PostPosted: Thu Oct 08, 2009 8:05 pm    Post subject: Reply with quote

And passing two more teams while waxing poetic: Karlsruhe Institute of Technology and Free DC.

Yep, we crunched just over 100K yesterday!

Milestones last 2 days:
LanDroid passes 40,000
JerWA passed 30,000
stooper101 passes 7,000
Sir Grawlfang passes 3,000

KWSN now has over 5.2 million Poem points!
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Sir Papa Smurph
Cries like a little girl
Prince


Joined: 18 Jul 2006
Posts: 4430
Location: Michigan

PostPosted: Thu Oct 08, 2009 8:28 pm    Post subject: Reply with quote

we are coming up on crunchers. Didn't we have a nice taunt with them a couple 3 years ago? I can't remember which project it was Confused



We should really taunt somebody Rolling Eyes
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Yankton
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Joined: 27 Sep 2008
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Location: California

PostPosted: Thu Oct 08, 2009 9:44 pm    Post subject: Reply with quote

Team Sci-fi because....

well phooey do I really need a reason?

#ni-1
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Killerrabbit
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PostPosted: Thu Oct 08, 2009 11:58 pm    Post subject: Reply with quote

We need a reason to taunt somebody?

Ni
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LanDroid
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PostPosted: Sun Oct 11, 2009 9:43 am    Post subject: Reply with quote

Too late to taunt SETI.USA, we just passed 'em - 20th place! Crunchers are next, but we'll probably pass them in a few hours. Perhaps an upside down taunting of Boinc.Australia? Can we turn the foot stomp smiley upside down so they understand it?

Milestones yesterday:
Sir Brian - err sorry - wrong film! passed 850,000
John Galt 007 passed 400,000
JerWA passed 50,000
stooper101 passed 10,000
Sir Grawlfang passed 4,000

#ni-1
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Killerrabbit
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PostPosted: Sun Oct 11, 2009 10:26 am    Post subject: Reply with quote

We can always reverse taunt a team.

Ni
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mohrorless
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Joined: 09 Oct 2006
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PostPosted: Mon Oct 12, 2009 7:49 pm    Post subject: Reply with quote

I am doing my best!
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Grawlfang
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Joined: 18 Feb 2005
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Location: The Land of our lord JC, silly walks and all

PostPosted: Tue Oct 13, 2009 4:51 am    Post subject: Reply with quote

Oooohh...Yup, A tanut of the kangaroo boys and girls (present company accepted Michelle), what a fine idea.

What about tEaM aNANDtECH too whilst we're at it.

Ni!
Fang
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