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Sieving for PSP and SoB at the same time
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Idan
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Joined: 07 Dec 2005
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Location: Tel-Aviv, Israel

PostPosted: Wed Feb 11, 2009 6:25 pm    Post subject: Reply with quote

Was lucky enough to submit 3 factors for PSP today...

Just checked the teams standings at http://www.psp-project.de/stats.html

We're in 10th place, now the team before us at 9th place has DOUBLE the points we have for this project! Confused

Would we be able to gain some vault scores only by getting more points for this project or we'll actually need to get to #9 spot to gain some vault points? Confused
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Yankton
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Joined: 27 Sep 2008
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Location: California

PostPosted: Wed Feb 11, 2009 7:28 pm    Post subject: Reply with quote

I thought it was only when changing position, but I could be wrong. I have 18 factors to submit (hopefully more) in the next week. That should be worth almost 400k if they are all psp (which they appear to be). Might take us a while to get there, but on the flip side, that next team has no activity in the last month, should allow us to get some ground covered quickly. If my luck holds I should be able to pass them in 2.5 months by myself. If you guys are still hard at it also, I think we can trim the time rather nicely =)
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Dagger
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Joined: 10 Mar 2004
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Location: BC Canada

PostPosted: Thu Feb 12, 2009 6:18 am    Post subject: Reply with quote

I have a 1000G range i'm working on 22% and 1 factor
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Grizzly
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Joined: 01 Jun 2002
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Location: Creepy (Crawlley)

PostPosted: Thu Feb 12, 2009 7:14 am    Post subject: Reply with quote

HATs off to you guys !!!

These are long term projects , but so very worthwhile to KWSN !!!

There are 3 of them :

PSP Proth .
PSP Sieve
And SOB Sieve .

Nobody but the brave and competent want to play here , hence the High points !
Grand to see KWSN members (no names - no pack drill) have risen to the challenge .

Another neglected Vault project is EON , big points also - BUT BEWARE this project NEEDS unlimited and uncapped ISP bandwidth , so no dial-up connection peeps need apply . Better points than MJ12 , but you need to run ~ 30 or 40 iterations PER core (in different directories also ) to get anywhere - otherwise just "zzzzzzz;s" as each WU only takes ~ 3 seconds Shocked . The more iterations the better , but don't try and surf the net at the same time .
The drawback is that there is only so much work coming out at the moment , so multiple itterations required to get some .
I can send a script to anyone interested to do this project (courtesy of another KWSN member Wink)

Regds Grizzly
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Idan
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Joined: 07 Dec 2005
Posts: 2993
Location: Tel-Aviv, Israel

PostPosted: Tue Feb 17, 2009 3:35 am    Post subject: Reply with quote

Nice crunching there Yankton! I see you got more than 200K PSP points... I know it's not like the 400K you've expected, but it's awesome as well! #ni-1
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Yankton
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Joined: 27 Sep 2008
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PostPosted: Tue Feb 17, 2009 9:46 am    Post subject: Reply with quote

Actually, that was 7 factors and not all were PSP (I think 5 were). I have at least 13 more that I will be submitting today, so that should more than make up the difference!
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Dagger
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Joined: 10 Mar 2004
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PostPosted: Thu Feb 19, 2009 8:01 am    Post subject: Reply with quote

Geez.. i'm hardly finding any.. must be the numbers i'm getting
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Idan
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PostPosted: Thu Feb 19, 2009 8:21 am    Post subject: Reply with quote

Didn't find anything for like a 1000G either, all the ranges combined... Confused
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Yankton
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Joined: 27 Sep 2008
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PostPosted: Thu Feb 19, 2009 11:47 am    Post subject: Reply with quote

I must have all the luck, I recently finished 4000G and found 20 factors, I just started another 4000G and already found 2 more. Bit miffed about SoB though. At least 4 of the factors I found were SoB and I got something like 35 points, and two more for them that were ALREADY FOUND! GRRRR. At this rate SoB isn't worth bothering with, I'll have to see if PSP has it's own dat to speed things up.

#ni-1
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Dagger
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PostPosted: Fri Feb 20, 2009 9:14 am    Post subject: Reply with quote

SOB factors will score low until they are they are checked over by the LLR, then the points will change drastically. That's the only reason i'm as high as I am in this project.
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Yankton
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PostPosted: Fri Feb 20, 2009 9:39 am    Post subject: Reply with quote

oooooo. shrubbing on!

#ni-1
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